You soon find out that the Combine (the foot soldiers of the not-so-friendly aliens) is still looking for you and Alyx. The second Episode resumes after the shock wave from the blast has derailed the train you were escaping with. Now you get the chance to find out what has happened in the aftermath and maybe learn something more about your role and the faith of humanity. Enough said that the train didn't make it, leaving all the buyers taunted just like in a soap opera. The first Episodes end with you and your close (girl) friend Alyx in a train and on the run from a monstrous explosion. Your actions not only have put and end (at least temporarily) to his reign of terror, but you also managed to blow the alien Citadel (in Episode One) leaving behind a huge vortex. He and his close alien friends have other plans in mind for the human race that would probably imply slavery and other forms of submission. Most importantly, the city is run by a human administrator who's serving foreign interests and I'm not talking locally, more like other dimension interests. There isn't too much information about City 17, only that it's located somewhere in the Eastern Europe and, as the name suggests, it's not the only one. So, Gordon Freeman, the mysterious physicist that saved Black Mesa from extinction a while ago, is called back to City 17 to set things straight (or so we're led to believe). I'm not going back to the beginning because it would take too much paper. We must take into account that the original Half-Life 2 has been launched in 2004 and there could be some people left somewhere on this globe that don't know the story so I going to lay it out for them. Since gamers are quite concerned, you could just give them a shiny crowbar and they will be happy. They will continue to develop what many could consider a mindless shooter, with no regard to items, inventory or any other feature that would enhance the gameplay in any way. Valve is sitting on a gold mine and they are perfectly aware of this aspect. To make things more interesting, the main character, Gordon Freeman has not said a single word in four games, the player having to deal with a virtual voice that was never heard. The story is not being told by diaries or in-game cutscenes because you are it and the story is unveiling through your eyes. This is the strong selling point of HL2 and its followers. Half Life 2 has defined the way stories are told in a game and the entire gameplay is an excuse for doing just that. I can tell you right now that in the form that it has now, it surpasses most of the present shooters. Nonetheless, I had to wait almost sixteen excruciating months until my eyes could feast once more on the perfect figure of Alyx Vance. That measure was meant to shorten the development time for one long game and separate it into smaller parts, more easily to produce but also a lot more expensive in the end for the buyer.Įven if I had my doubts about this method, I swallowed my pride and admitted after the fabulous Episode One that they've chosen the best path. The second part filled those shoes immediately, but everyone was really disappointed when Valve announced their intention to make any future appearances in the franchise in an episodic content. Sounds like a job for supercow series#Until the launch of Half Life 2, the first one in the series was regarded as the best first person shooter ever made. The game defined an entire generation of gamers and it's still doing so at present. I have played the first Half Life over and over again regardless of graphics or any other detriment. I don't think our neural synapses could endure so much pleasure in a larger dose than Episode 2. They are getting better by the version and I kind of understand why they are making such short games. Now some people might start wondering: is Half- Life 2 Episode 2 that good? The answer is simple. Valve may be a little slow when it comes to delivery dates, but when one of their games hits your PC, you are definitely going to remember it.
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